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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FVisibleMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
FORCEINLINE_DEBUGGABLE void Setup
(
const FMeshDrawCommand * InMeshDrawCommand,
const FMeshDrawCommandPrimitiveIdInfo & InPrimitiveIdInfo,
int32 InStateBucketId,
ERasterizerFillMode InMeshFillMode,
ERasterizerCullMode InMeshCullMode,
EFVisibleMeshDrawCommandFlags InFlags,
FMeshDrawCommandSortKey InSortKey,
FMeshDrawCommandCullingPayload InCullingPayload,
EMeshDrawCommandCullingPayloadFlags InCullingPayloadFlags,
const uint32 * InRunArray,
int32 InNumRuns
)