Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FVisibleMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
void Setup
&40;
const FMeshDrawCommand &42; InMeshDrawCommand,
const FMeshDrawCommandPrimitiveIdInfo & InPrimitiveIdInfo,
int32 InStateBucketId,
ERasterizerFillMode InMeshFillMode,
ERasterizerCullMode InMeshCullMode,
EFVisibleMeshDrawCommandFlags InFlags,
FMeshDrawCommandSortKey InSortKey,
const uint32 &42; InRunArray,
int32 InNumRuns
&41;