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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FVariableRateShadingImageManager
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include | #include "VariableRateShadingImageManager.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/VariableRateShading/VariableRateShadingImageManager.cpp |
void PrepareImageBasedVRS
&40;
FRDGBuilder & GraphBuilder,
const FSceneViewFamily & ViewFamily,
const FMinimalSceneTextures & SceneTextures
&41;
Remarks
Prepare VRS images and store them for later access. Should be run exactly once in Render(), before attempting to get any VRS images for that frame.