Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FVariableRateShadingImageManager
Description
Prepare VRS images and store them for later access. Should be run exactly once in Render(), before attempting to get any VRS images for that frame.
| Name | PrepareImageBasedVRS |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include Path | #include "VariableRateShadingImageManager.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/VariableRateShading/VariableRateShadingImageManager.cpp |
void PrepareImageBasedVRS
(
FRDGBuilder & GraphBuilder,
const FSceneViewFamily & ViewFamily,
const FMinimalSceneTextures & SceneTextures
)