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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSystemTextures
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
void InitializeTextures
&40;
FRHICommandListImmediate & RHICmdList,
const ERHIFeatureLevel::Type InFeatureLevel
&41;
Remarks
Initialize/allocate textures if not already.