Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSystemTextures
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder |
SystemTextures.h | ||
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder, |
Create default buffer initialize to zero. | SystemTextures.h | |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder, |
Create a default buffer initialized with a reference element. | SystemTextures.h | |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h | ||
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder& GraphBuilder, |
SystemTextures.h |
GetDefaultBuffer(FRDGBuilder &)
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
template<typename T>
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder
)
GetDefaultBuffer(FRDGBuilder &, uint32)
Description
Create default buffer initialize to zero.
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder,
uint32 NumBytePerElement
)
GetDefaultBuffer(FRDGBuilder &, uint32, float)
Description
Create a default buffer initialized with a reference element.
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder,
uint32 NumBytePerElement,
float Value
)
GetDefaultBuffer(FRDGBuilder &, uint32, uint32)
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder,
uint32 NumBytePerElement,
uint32 Value
)
GetDefaultBuffer(FRDGBuilder &, uint32, const FVector3f &)
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder,
uint32 NumBytePerElement,
const FVector3f & Value
)
GetDefaultBuffer(FRDGBuilder &, uint32, const FVector4f &)
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder,
uint32 NumBytePerElement,
const FVector4f & Value
)
GetDefaultBuffer(FRDGBuilder &, uint32, const FUintVector4 &)
| Name | GetDefaultBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGBufferRef GetDefaultBuffer
(
FRDGBuilder & GraphBuilder,
uint32 NumBytePerElement,
const FUintVector4 & Value
)