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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FStrings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderPrintParameters.h | |||
| ShaderPrintParameters.h |
Add(const FString &)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include Path | #include "ShaderPrintParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderPrint.cpp |
void Add
(
const FString & In
)
Add(const FString &, uint32)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include Path | #include "ShaderPrintParameters.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderPrint.cpp |
void Add
(
const FString & In,
uint32 EntryID
)