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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FStaticMeshBatchRelevance
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h |
| Include | #include "StaticMeshBatch.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/StaticMeshBatch.cpp |
FStaticMeshBatchRelevance
&40;
const FStaticMeshBatch & StaticMesh,
float InScreenSize,
bool InbSupportsCachingMeshDrawCommands,
bool InbUseSkyMaterial,
bool bInUseSingleLayerWaterMaterial,
bool bInUseAnisotropy,
bool bInSupportsNaniteRendering,
bool bInSupportsGPUScene,
ERHIFeatureLevel::Type FeatureLevel
&41;