Navigation
API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FMeshBatch
- FStaticMeshBatch
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h |
| Include | #include "StaticMeshBatch.h" |
Syntax
class FStaticMeshBatch : public FMeshBatch
Remarks
A mesh which is defined by a primitive at scene segment construction time and never changed. Lights are attached and detached as the segment containing the mesh is added or removed from a scene.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | Id | The index of the mesh in the scene's static meshes array. | |
| FPrimitiveSceneInfo * | PrimitiveSceneInfo | The render info for the primitive which created this mesh. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticMeshBatch
(
FPrimitiveSceneInfo* InPrimitiveSceneInfo, |
Constructor/destructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|