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Unreal Engine C++ API Reference > Runtime > Renderer
Inheritance Hierarchy
- FMeshBatch
- FStaticMeshBatch
References
Module | Renderer |
Header | /Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h |
Include | #include "StaticMeshBatch.h" |
Syntax
class FStaticMeshBatch : public FMeshBatch
Remarks
A mesh which is defined by a primitive at scene segment construction time and never changed. Lights are attached and detached as the segment containing the mesh is added or removed from a scene.
Variables
Type | Name | Description | |
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int32 | Id | The index of the mesh in the scene's static meshes array. |
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FPrimitiveSceneInfo * | PrimitiveSceneInfo | The render info for the primitive which created this mesh. |
Constructors
Type | Name | Description | |
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FStaticMeshBatch
(
FPrimitiveSceneInfo* InPrimitiveSceneInfo, |
Constructor/destructor. |
Destructors
Type | Name | Description | |
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