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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSimpleMeshDrawCommandPass
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SimpleMeshDrawCommandPass.h | |||
| SimpleMeshDrawCommandPass.h | |||
FSimpleMeshDrawCommandPass
(
const FSceneView& View, |
BEnableStereo - if true will extract the stereo information from the View and set up two ViewIds for the instance culling, as well as use InstanceFactor = 2 for legacy drawing. | SimpleMeshDrawCommandPass.h |
FSimpleMeshDrawCommandPass()
| Name | FSimpleMeshDrawCommandPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
FSimpleMeshDrawCommandPass()
FSimpleMeshDrawCommandPass(const FSimpleMeshDrawCommandPass &)
| Name | FSimpleMeshDrawCommandPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
FSimpleMeshDrawCommandPass
(
const FSimpleMeshDrawCommandPass &
)
FSimpleMeshDrawCommandPass(const FSceneView &, FInstanceCullingManager *, bool)
Description
BEnableStereo - if true will extract the stereo information from the View and set up two ViewIds for the instance culling, as well as use InstanceFactor = 2 for legacy drawing.
| Name | FSimpleMeshDrawCommandPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SimpleMeshDrawCommandPass.cpp |
FSimpleMeshDrawCommandPass
(
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
bool bEnableStereo
)