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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSimpleMeshDrawCommandPass > API/Runtime/Renderer/FSimpleMeshDrawCommandPass/__ctor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include | #include "SimpleMeshDrawCommandPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SimpleMeshDrawCommandPass.cpp |
FSimpleMeshDrawCommandPass
&40;
const FSceneView & View,
FInstanceCullingManager &42; InstanceCullingManager,
bool bEnableStereo
&41;
Remarks
BEnableStereo - if true will extract the stereo information from the View and set up two ViewIds for the instance culling, as well as use InstanceFactor = 2 for legacy drawing.