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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSimpleMeshDrawCommandPass
Overloads
Name
Remarks
Include Path
Unreal Specifiers
SimpleMeshDrawCommandPass.h
SimpleMeshDrawCommandPass.h
BEnableStereo - if true will extract the stereo information from the View and set up two ViewIds for the instance culling, as well as use InstanceFactor = 2 for legacy drawing.
SimpleMeshDrawCommandPass.h
FSimpleMeshDrawCommandPass()
Name
FSimpleMeshDrawCommandPass
Type
function
Header File
/Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h
Include Path
#include "SimpleMeshDrawCommandPass.h"
FSimpleMeshDrawCommandPass()
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FSimpleMeshDrawCommandPass(const FSimpleMeshDrawCommandPass &)
Name
FSimpleMeshDrawCommandPass
Type
function
Header File
/Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h
Include Path
#include "SimpleMeshDrawCommandPass.h"
FSimpleMeshDrawCommandPass
(
const FSimpleMeshDrawCommandPass &
)
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FSimpleMeshDrawCommandPass(const FSceneView &, FInstanceCullingManager *, bool)
Description
BEnableStereo - if true will extract the stereo information from the View and set up two ViewIds for the instance culling, as well as use InstanceFactor = 2 for legacy drawing.
Name
FSimpleMeshDrawCommandPass
Type
function
Header File
/Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h
Include Path
#include "SimpleMeshDrawCommandPass.h"
Source
/Engine/Source/Runtime/Renderer/Private/SimpleMeshDrawCommandPass.cpp
FSimpleMeshDrawCommandPass
(
const FSceneView & View,
FInstanceCullingManager * InstanceCullingManager,
bool bEnableStereo
)
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