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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSimpleMeshDrawCommandPass
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildRenderingCommands
(
FRDGBuilder& GraphBuilder, |
Run post-instance culling job to create the render commands and instance ID lists and optionally vertex instance data. | SimpleMeshDrawCommandPass.h | |
void BuildRenderingCommands
(
FRDGBuilder& GraphBuilder, |
SimpleMeshDrawCommandPass.h |
BuildRenderingCommands(FRDGBuilder &, const FSceneView &, const FGPUScene &, FInstanceCullingDrawParams &)
Description
Run post-instance culling job to create the render commands and instance ID lists and optionally vertex instance data. Needs to happen after DispatchPassSetup and before DispatchDraw, but not before global instance culling has been done.
| Name | BuildRenderingCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SimpleMeshDrawCommandPass.cpp |
void BuildRenderingCommands
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FGPUScene & GPUScene,
FInstanceCullingDrawParams & OutInstanceCullingDrawParams
)
BuildRenderingCommands(FRDGBuilder &, const FSceneView &, const FScene &, FInstanceCullingDrawParams &)
| Name | BuildRenderingCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/SimpleMeshDrawCommandPass.h |
| Include Path | #include "SimpleMeshDrawCommandPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SimpleMeshDrawCommandPass.cpp |
void BuildRenderingCommands
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FScene & Scene,
FInstanceCullingDrawParams & OutInstanceCullingDrawParams
)