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API > API/Runtime > API/Runtime/Renderer
Type
typedef TFunction< void(void *Obj, const FShaderParametersMetadata &Metadata, FRDGBuilder &GraphBuilder)> FShaderParameterStructConstructor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include | #include "SceneUniformBuffer.h" |
Remarks
Construct a shader parameter struct with the specified type at Obj. The resulting struct must be valid for usage (i.e. all members initialized)