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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenTransform
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ScreenPass.cpp |
static FScreenTransform ChangeTextureUVCoordinateFromTo
&40;
const FScreenPassTextureViewport & SrcViewport,
const FScreenPassTextureViewport & DestViewport
&41;
Remarks
Change TextureUV coordinate from one texture to another, taking into account change in texture extent too.