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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassTextureSlice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassTextureSlice
(
FRDGTextureSRVRef InTextureSRV, |
ScreenPass.h |
FScreenPassTextureSlice()
| Name | FScreenPassTextureSlice |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassTextureSlice()
FScreenPassTextureSlice(FRDGTextureSRVRef, FIntRect)
| Name | FScreenPassTextureSlice |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTextureSlice
(
FRDGTextureSRVRef InTextureSRV,
FIntRect InViewRect
)