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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassPipelineState > API/Runtime/Renderer/FScreenPassPipelineState/__ctor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
FScreenPassPipelineState
&40;
const TShaderRef< FShader > & InVertexShader,
const TShaderRef< FShader > & InPixelShader,
FRHIBlendState &42; InBlendState,
FRHIDepthStencilState &42; InDepthStencilState,
uint32 InStencilRef,
FRHIVertexDeclaration &42; InVertexDeclaration
&41;