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RDG shader parameter struct containing data for FSceneUniformBuffer .
Name
FSceneUniformParameters
Type
class
Header File
/Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h
Include Path
#include "SceneUniformBuffer.h"
Syntax
class FSceneUniformParameters
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FSceneUniformParameters()
SceneUniformBuffer.h
Structs
Constants
Name
Type
Remarks
Include Path
MaxSize
size_t
TODO: Decouple parameter struct and actual data, so the data can be allocated dynamically (variable size) This requires some work in buffer binding/parameter macros/RHI, as these all assume the data to be inline.
SceneUniformBuffer.h
Variables
Protected
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
const void * GetContents()
SceneUniformBuffer.h