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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSceneUniformBuffer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include | #include "SceneUniformBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
TRDGUniformBufferRef< FSceneUniformParameters > GetBuffer
(
FRDGBuilder & GraphBuilder
)
Remarks
Get and re-create the UB if the cached parameters are modified.