Navigation
API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FRenderResource
- FSceneTextureExtracts
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include | #include "SceneRenderTargetParameters.h" |
Syntax
class FSceneTextureExtracts : public FRenderResource
Remarks
Struct containing references to extracted RHI resources after RDG execution. All textures are left in an SRV read state, so they can safely be used for read without being re-imported into RDG. Likewise, the uniform buffer is non-RDG and can be used as is.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRHITexture * | |||
| TUniformBufferRef< FMobileSceneTextureUniformParameters > | |||
| FRHIUniformBuffer * | |||
| TUniformBufferRef< FSceneTextureUniformParameters > | |||
| void | QueueExtractions
(
FRDGBuilder& GraphBuilder, |