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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRenderTargetWriteMask > API/Runtime/Renderer/FRenderTargetWriteMask/Decode
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
| Include | #include "RendererUtils.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp |
static void Decode
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
TArrayView< FRDGTextureRef const > InRenderTargets,
FRDGTextureRef & OutRTWriteMask,
ETextureCreateFlags RTWriteMaskFastVRamConfig,
const TCHAR * RTWriteMaskDebugName
)