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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRenderTargetWriteMask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Decode
(
FRHICommandListImmediate& RHICmdList, |
RendererUtils.h | ||
static void Decode
(
FRDGBuilder& GraphBuilder, |
RendererUtils.h |
Decode(FRHICommandListImmediate &, FGlobalShaderMap , TArrayView< IPooledRenderTarget const >, TRefCountPtr< IPooledRenderTarget > &, ETextureCreateFlags, const TCHAR *)
| Name | Decode |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
| Include Path | #include "RendererUtils.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp |
static void Decode
(
FRHICommandListImmediate & RHICmdList,
FGlobalShaderMap * ShaderMap,
TArrayView < IPooledRenderTarget *const > InRenderTargets,
TRefCountPtr < IPooledRenderTarget > & OutRTWriteMask,
ETextureCreateFlags RTWriteMaskFastVRamConfig,
const TCHAR * RTWriteMaskDebugName
)
Decode(FRDGBuilder &, FGlobalShaderMap , TArrayView< FRDGTextureRef const >, FRDGTextureRef &, ETextureCreateFlags, const TCHAR )
| Name | Decode |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
| Include Path | #include "RendererUtils.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp |
static void Decode
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
TArrayView < FRDGTextureRef const > InRenderTargets,
FRDGTextureRef & OutRTWriteMask,
ETextureCreateFlags RTWriteMaskFastVRamConfig,
const TCHAR * RTWriteMaskDebugName
)