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Structure containing a texture layer target description for a call for RenderPages().
| Name | FRenderPageTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/VT/RuntimeVirtualTextureRender.h |
| Include Path | #include "VT/RuntimeVirtualTextureRender.h" |
Syntax
struct FRenderPageTarget
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PooledRenderTarget | IPooledRenderTarget * | Physical target to render to. | VT/RuntimeVirtualTextureRender.h | |
| Texture | FRHITexture * | VT/RuntimeVirtualTextureRender.h | ||
| TextureAccessAfter | ERHIAccess | VT/RuntimeVirtualTextureRender.h | ||
| TextureAccessBefore | ERHIAccess | VT/RuntimeVirtualTextureRender.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGSFRenderPageTarget & operator=
(
FRenderPageTarget const& RHS |
Disable deprecation warnings for implicit copying of deprecated members. | VT/RuntimeVirtualTextureRender.h |