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API > API/Runtime > API/Runtime/Renderer
Inheritance Hierarchy
- FMeshDrawShaderBindingsLayout
- FReadOnlyMeshDrawSingleShaderBindings
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
class FReadOnlyMeshDrawSingleShaderBindings : public FMeshDrawShaderBindingsLayout
Constructors
| Type | Name | Description | |
|---|---|---|---|
FReadOnlyMeshDrawSingleShaderBindings
(
const FMeshDrawSingleShaderBindings& Bindings |
|||
FReadOnlyMeshDrawSingleShaderBindings
(
const FMeshDrawShaderBindingsLayout& InLayout, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const uint8 * | |||
| FRHISamplerState ** | |||
| FRHIResource ** | GetSRVStart () |
||
| const uint8 * | |||
| FRHIUniformBuffer *const * | |||
| void | SetShaderBindings
(
FRHIBatchedShaderParameters& BatchedParameters, |
||
| void | SetShaderBindings
(
FRHIBatchedShaderParameters& BatchedParameters, |