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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingShaderCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
void SetRayTracingShaderBindings
&40;
FRayTracingLocalShaderBindingWriter &42; BindingWriter,
const TUniformBufferRef< FViewUniformShaderParameters > & ViewUniformBuffer,
FRHIUniformBuffer &42; SceneUniformBuffer,
FRHIUniformBuffer &42; NaniteUniformBuffer,
uint32 ShaderIndexInPipeline,
uint32 ShaderSlot
&41; const