Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingShaderBindingData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RayTracingMeshDrawCommands.h |
|
|
|
RayTracingMeshDrawCommands.h |
|
|
|
RayTracingMeshDrawCommands.h |
|
|
|
RayTracingMeshDrawCommands.h |
|
FRayTracingShaderBindingData(const FRayTracingShaderBindingData &)
| |
|
| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRayTracingShaderBindingData
(
const FRayTracingShaderBindingData &
)
FRayTracingShaderBindingData(FRayTracingShaderBindingData &&)
| |
|
| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
FRayTracingShaderBindingData &&
)
FRayTracingShaderBindingData(const FRayTracingMeshCommand *, uint32, bool)
| |
|
| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
const FRayTracingMeshCommand * InRayTracingMeshCommand,
uint32 InInstanceIndex,
bool bInHidden
)
FRayTracingShaderBindingData(const FRayTracingMeshCommand , const FRHIRayTracingGeometry , uint32, ERayTracingLocalShaderBindingType, bool)
| |
|
| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
const FRayTracingMeshCommand * InRayTracingMeshCommand,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)