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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingMeshCommand
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRayTracingShaderBindingsForHitGroup
(
FRayTracingLocalShaderBindingWriter* BindingWriter, |
RayTracingMeshDrawCommands.h | ||
void SetRayTracingShaderBindingsForHitGroup
(
FRayTracingLocalShaderBindingWriter* BindingWriter, |
RayTracingMeshDrawCommands.h |
SetRayTracingShaderBindingsForHitGroup(FRayTracingLocalShaderBindingWriter , const TUniformBufferRef< FViewUniformShaderParameters > &, FRHIUniformBuffer , FRHIUniformBuffer *, uint32, uint32, uint32, uint32)
| Name | SetRayTracingShaderBindingsForHitGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
void SetRayTracingShaderBindingsForHitGroup
(
FRayTracingLocalShaderBindingWriter * BindingWriter,
const TUniformBufferRef < FViewUniformShaderParameters > & ViewUniformBuffer,
FRHIUniformBuffer * SceneUniformBuffer,
FRHIUniformBuffer * NaniteUniformBuffer,
uint32 InstanceIndex,
uint32 SegmentIndex,
uint32 HitGroupIndexInPipeline,
uint32 ShaderSlot
) const
SetRayTracingShaderBindingsForHitGroup(FRayTracingLocalShaderBindingWriter , const TUniformBufferRef< FViewUniformShaderParameters > &, FRHIUniformBuffer , FRHIUniformBuffer , uint32, const FRHIRayTracingGeometry , uint32, uint32, ERayTracingLocalShaderBindingType)
| Name | SetRayTracingShaderBindingsForHitGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
void SetRayTracingShaderBindingsForHitGroup
(
FRayTracingLocalShaderBindingWriter * BindingWriter,
const TUniformBufferRef < FViewUniformShaderParameters > & ViewUniformBuffer,
FRHIUniformBuffer * SceneUniformBuffer,
FRHIUniformBuffer * NaniteUniformBuffer,
uint32 RecordIndex,
const FRHIRayTracingGeometry * RayTracingGeometry,
uint32 SegmentIndex,
uint32 HitGroupIndexInPipeline,
ERayTracingLocalShaderBindingType BindingType
) const