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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingMeshCommand > API/Runtime/Renderer/FRayTracingMeshCommand/SetRayTracingSha-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include | #include "RayTracingMeshDrawCommands.h" |
void SetRayTracingShaderBindingsForHitGroup
(
FRayTracingLocalShaderBindingWriter * BindingWriter,
const TUniformBufferRef < FViewUniformShaderParameters > & ViewUniformBuffer,
FRHIUniformBuffer * SceneUniformBuffer,
FRHIUniformBuffer * NaniteUniformBuffer,
uint32 InstanceIndex,
uint32 SegmentIndex,
uint32 HitGroupIndexInPipeline,
uint32 ShaderSlot
) const