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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include | #include "SystemTextures.h" |
Syntax
struct FRDGSystemTextures
Remarks
Contains system textures which can be registered for read-only access on an RDG pass.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRDGTextureRef | Black | ||
| FRDGTextureRef | BlackAlphaOne | ||
| FRDGTextureRef | BlackArray | ||
| FRDGTextureRef | BlackDepthCube | ||
| FRDGTextureRef | CubeArrayBlack | ||
| FRDGTextureRef | CubeBlack | ||
| FRDGTextureRef | DefaultNormal8Bit | ||
| FRDGTextureRef | DepthDummy | ||
| FRDGTextureRef | Green | ||
| FRDGTextureRef | MaxFP16Depth | ||
| FRDGTextureRef | MidGrey | ||
| FRDGTextureRef | StencilDummy | ||
| FRDGTextureSRVRef | StencilDummySRV | ||
| FRDGTextureRef | VolumetricBlack | ||
| FRDGTextureRef | VolumetricBlackAlphaOne | ||
| FRDGTextureRef | VolumetricBlackUint | ||
| FRDGTextureRef | White |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FRDGSystemTextures & | Create
(
FRDGBuilder& GraphBuilder |
Call to initialize for the requested builder instance. | |
| const FRDGSystemTextures & | Get
(
FRDGBuilder& GraphBuilder |
Returns the instance for the builder. Must be called after Create. | |
| bool | IsValid
(
FRDGBuilder& GraphBuilder |
Returns whether the system textures have been created. |