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Contains system textures which can be registered for read-only access on an RDG pass.
| Name | FRDGSystemTextures |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include Path | #include "SystemTextures.h" |
Syntax
struct FRDGSystemTextures
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Black | FRDGTextureRef | SystemTextures.h | ||
| BlackAlphaOne | FRDGTextureRef | SystemTextures.h | ||
| BlackArray | FRDGTextureRef | SystemTextures.h | ||
| BlackDepthCube | FRDGTextureRef | SystemTextures.h | ||
| CubeArrayBlack | FRDGTextureRef | SystemTextures.h | ||
| CubeBlack | FRDGTextureRef | SystemTextures.h | ||
| DefaultNormal8Bit | FRDGTextureRef | SystemTextures.h | ||
| DepthDummy | FRDGTextureRef | SystemTextures.h | ||
| Green | FRDGTextureRef | SystemTextures.h | ||
| MaxFP16Depth | FRDGTextureRef | SystemTextures.h | ||
| MidGrey | FRDGTextureRef | SystemTextures.h | ||
| StencilDummy | FRDGTextureRef | SystemTextures.h | ||
| StencilDummySRV | FRDGTextureSRVRef | SystemTextures.h | ||
| VolumetricBlack | FRDGTextureRef | SystemTextures.h | ||
| VolumetricBlackAlphaOne | FRDGTextureRef | SystemTextures.h | ||
| VolumetricBlackUint | FRDGTextureRef | SystemTextures.h | ||
| White | FRDGTextureRef | SystemTextures.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FRDGSystemTextures & Create
(
FRDGBuilder& GraphBuilder |
Call to initialize for the requested builder instance. | SystemTextures.h | |
static const FRDGSystemTextures & Get
(
FRDGBuilder& GraphBuilder |
Returns the instance for the builder. Must be called after Create. | SystemTextures.h | |
static bool IsValid
(
FRDGBuilder& GraphBuilder |
Returns whether the system textures have been created. | SystemTextures.h |