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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include | #include "PrimitiveSceneInfo.h" |
Syntax
struct FPrimitiveVirtualTextureLodInfo
Remarks
Lod data used for runtime virtual texture page rendering. Packed to reduce memory overhead since one of these is allocated per primitive.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint16: 1 | CullMethod | Culling method used to remove the primitive from low mips of the runtime virtual texture. | |
| uint16: 3 | CullValue | Value used according to the CullMethod. | |
| uint16: 4 | LodBias | Bias to use for Lod calculation in the runtime virtual texture. | |
| uint16: 4 | MaxLod | Maximum Lod for primitive in the runtime virtual texture. | |
| uint16: 4 | MinLod | Minimum Lod for primitive in the runtime virtual texture. |
Constants
| Name | Description |
|---|---|
| LodBiasOffset | LodBias is in range [-7,8] so is stored with this offset. |