Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include | #include "PrimitiveSceneInfo.h" |
Syntax
struct FPrimitiveVirtualTextureFlags
Remarks
Flags needed for broad phase culling of runtime virtual texture page rendering.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bRenderToVirtualTexture | True if the primitive can render to virtual texture | |
| uint8: RuntimeVirtualTexture_BitCount | RuntimeVirtualTextureMask | Mask of the allocated runtime virtual textures in the scene to render to. |
Constants
| Name | Description |
|---|---|
| RuntimeVirtualTexture_BitCount | Number of bits to reserve for the RuntimeVirtualTextureMask. |