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The information needed to determine whether a primitive is visible.
| Name | FPrimitiveSceneInfoCompact |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
Syntax
class FPrimitiveSceneInfoCompact
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveSceneInfoCompact
(
FPrimitiveSceneInfo* InPrimitiveSceneInfo |
Initialization constructor. | PrimitiveSceneInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | FCompactBoxSphereBounds | PrimitiveSceneInfo.h | ||
| MaxDrawDistance | float | PrimitiveSceneInfo.h | ||
| MinDrawDistance | float | PrimitiveSceneInfo.h | ||
| PrimitiveFlagsCompact | FPrimitiveFlagsCompact | PrimitiveSceneInfo.h | ||
| PrimitiveSceneInfo | FPrimitiveSceneInfo * | PrimitiveSceneInfo.h | ||
| Proxy | FPrimitiveSceneProxy * | PrimitiveSceneInfo.h | ||
| VisibilityId | int32 | Used for precomputed visibility | PrimitiveSceneInfo.h |