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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPrimitiveSceneInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateIndirectLightingCacheBuffer
(
FRHICommandListBase& RHICmdList |
PrimitiveSceneInfo.h | ||
void UpdateIndirectLightingCacheBuffer
(
FRHICommandListBase& RHICmdList, |
PrimitiveSceneInfo.h |
UpdateIndirectLightingCacheBuffer(FRHICommandListBase &)
| Name | UpdateIndirectLightingCacheBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
void UpdateIndirectLightingCacheBuffer
(
FRHICommandListBase & RHICmdList
)
UpdateIndirectLightingCacheBuffer(FRHICommandListBase &, const class FIndirectLightingCache , const class FIndirectLightingCacheAllocation , FVector, uint32, class FVolumetricLightmapSceneData *)
| Name | UpdateIndirectLightingCacheBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
void UpdateIndirectLightingCacheBuffer
(
FRHICommandListBase & RHICmdList,
const class FIndirectLightingCache * LightingCache,
const class FIndirectLightingCacheAllocation * LightingAllocation,
FVector VolumetricLightmapLookupPosition,
uint32 SceneFrameNumber,
class FVolumetricLightmapSceneData * VolumetricLightmapSceneData
)