Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPrimitiveSceneInfo
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include | #include "PrimitiveSceneInfo.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
FString GetOwnerActorNameOrLabelForDebuggingOnly() const
Remarks
Return primitive Owner actor name (for debugging only).