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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPrimitiveSceneInfo
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include | #include "PrimitiveSceneInfo.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
const FInstanceSceneDataBuffers * GetInstanceSceneDataBuffers() const
Remarks
Waits for (potential) instance update to produce the data, to avoid a sync, use GetInstanceDataHeader().