Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPrimitiveSceneInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GatherLightingAttachmentGroupPrimitives
(
TArray< FPrimitiveSceneInfo*, SceneRenderingAllocator >& OutChildSceneInfos |
Builds an array of all primitive scene info's in this primitive's attachment group. | PrimitiveSceneInfo.h | |
void GatherLightingAttachmentGroupPrimitives
(
TArray< const FPrimitiveSceneInfo*, SceneRenderingAllocator >& OutChildSceneInfos |
PrimitiveSceneInfo.h |
GatherLightingAttachmentGroupPrimitives(TArray< FPrimitiveSceneInfo *, SceneRenderingAllocator > &)
Description
Builds an array of all primitive scene info's in this primitive's attachment group. This only works on potential parents (!LightingAttachmentRoot.IsValid()) and will include the current primitive in the output array.
| Name | GatherLightingAttachmentGroupPrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
void GatherLightingAttachmentGroupPrimitives
(
TArray < FPrimitiveSceneInfo *, SceneRenderingAllocator > & OutChildSceneInfos
)
GatherLightingAttachmentGroupPrimitives(TArray< const FPrimitiveSceneInfo *, SceneRenderingAllocator > &)
| Name | GatherLightingAttachmentGroupPrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
void GatherLightingAttachmentGroupPrimitives
(
TArray < const FPrimitiveSceneInfo *, SceneRenderingAllocator > & OutChildSceneInfos
) const