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Lod data used for runtime virtual texture page rendering. Packed to reduce memory overhead since one of these is allocated per primitive.
| |
|
| Name |
FPrimitiveRuntimeVirtualTextureLodInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path |
#include "PrimitiveSceneInfo.h" |
Syntax
struct FPrimitiveRuntimeVirtualTextureLodInfo
Enums
Public
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CullMethod |
uint16 |
Culling method used to remove the primitive from low mips of the runtime virtual texture. |
PrimitiveSceneInfo.h |
|
| CullValue |
uint16 |
Value used according to the CullMethod. |
PrimitiveSceneInfo.h |
|
| LodBias |
uint16 |
Bias to use for Lod calculation in the runtime virtual texture. |
PrimitiveSceneInfo.h |
|
| MaxLod |
uint16 |
Maximum Lod for primitive in the runtime virtual texture. |
PrimitiveSceneInfo.h |
|
| MinLod |
uint16 |
Minimum Lod for primitive in the runtime virtual texture. |
PrimitiveSceneInfo.h |
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