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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPrimitiveOctreeSemantics
Note: this is coupled to shadow gather task granularity, see r.ParallelGatherShadowPrimitives.
| Name | FPrimitiveOctreeSemantics |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path | #include "PrimitiveSceneInfo.h" |
Syntax
enum FPrimitiveOctreeSemantics
{
MaxElementsPerLeaf = 256,
}
Values
| Name | Remarks |
|---|---|
| MaxElementsPerLeaf |