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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include | #include "PrimitiveSceneInfo.h" |
Syntax
struct FPrimitiveOctreeSemantics
Remarks
Defines how the primitive is stored in the scene's primitive octree.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyOffset
(
FPrimitiveSceneInfoCompact& Element, |
||
| bool | AreElementsEqual
(
const FPrimitiveSceneInfoCompact& A, |
||
| const FCompactBoxSphereBounds & | GetBoundingBox
(
const FPrimitiveSceneInfoCompact& PrimitiveSceneInfoCompact |
||
| void | SetElementId
(
const FPrimitiveSceneInfoCompact& Element, |
||
| void | SetOctreeNodeIndex
(
const FPrimitiveSceneInfoCompact& Element, |
Enums
| Type | Name | Description | |
|---|---|---|---|
| API/Runtime/Renderer/FPrimitiveOctreeSemantics_1 | Note: this is coupled to shadow gather task granularity, see r.ParallelGatherShadowPrimitives. | ||
| API/Runtime/Renderer/FPrimitiveOctreeSemantics_2 | |||
| API/Runtime/Renderer/FPrimitiveOctreeSemantics_3 |
Typedefs
| Name | Description |
|---|---|
| ElementAllocator |