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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPostProcessMaterialInputs
Description
Returns the input scene color as a 2D texture output. This WILL perform a GPU copy if the override output is active or the input scene color was a 2D texture array slice.
| Name | ReturnUntouchedSceneColorForPostProcessing |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessMaterialInputs.h |
| Include Path | #include "PostProcess/PostProcessMaterialInputs.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMaterial.cpp |
FScreenPassTexture ReturnUntouchedSceneColorForPostProcessing
(
FRDGBuilder & GraphBuilder
) const