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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPassProcessorManager
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
static FMeshPassProcessor * CreateMeshPassProcessor
(
EShadingPath ShadingPath,
EMeshPass::Type PassType,
ERHIFeatureLevel::Type FeatureLevel,
const FScene * Scene,
const FSceneView * InViewIfDynamicMeshCommand,
FMeshPassDrawListContext * InDrawListContext
)