Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
struct FMinimalBoundShaderStateInput
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRHIGeometryShader * | CachedGeometryShader | ||
| FRHIPixelShader * | CachedPixelShader | ||
| FRHIVertexShader * | CachedVertexShader | ||
| int32 | GeometryShaderIndex | ||
| TRefCountPtr< FShaderMapResource > | GeometryShaderResource | ||
| int32 | PixelShaderIndex | ||
| TRefCountPtr< FShaderMapResource > | PixelShaderResource | ||
| FRHIVertexDeclaration * | VertexDeclarationRHI | ||
| int32 | VertexShaderIndex | ||
| TRefCountPtr< FShaderMapResource > | VertexShaderResource |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FBoundShaderStateInput | |||
| void | |||
| bool |