Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassProcessor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
FMeshDrawCommandPrimitiveIdInfo GetDrawCommandPrimitiveId
&40;
const FPrimitiveSceneInfo &42;restrict PrimitiveSceneInfo,
const FMeshBatchElement & BatchElement
&41; const