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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassProcessor
- IPSOCollector::CollectPSOInitializers()
- FMeshPassProcessor::CollectPSOInitializers()
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
virtual void CollectPSOInitializers
&40;
const FSceneTexturesConfig & SceneTexturesConfig,
const FMaterial & Material,
const FPSOPrecacheVertexFactoryData & VertexFactoryData,
const FPSOPrecacheParams & PreCacheParams,
TArray< FPSOPrecacheData > & PSOInitializers
&41;
Remarks
By default no PSOs collected.