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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassProcessor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.inl |
template<typename PassShadersType, typename ShaderElementDataType>
void BuildMeshDrawCommands
&40;
const FMeshBatch &restrict MeshBatch,
uint64 BatchElementMask,
const FPrimitiveSceneProxy &42;restrict PrimitiveSceneProxy,
const FMaterialRenderProxy &restrict MaterialRenderProxy,
const FMaterial &restrict MaterialResource,
const FMeshPassProcessorRenderState &restrict DrawRenderState,
PassShadersType PassShaders,
ERasterizerFillMode MeshFillMode,
ERasterizerCullMode MeshCullMode,
FMeshDrawCommandSortKey SortKey,
EMeshPassFeatures MeshPassFeatures,
const ShaderElementDataType & ShaderElementData
&41;