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Mesh pass mask - stores one bit per mesh pass.
| Name | FMeshPassMask |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FMeshPassMask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPassMask() |
MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint64 | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendTo
(
FMeshPassMask& Mask |
MeshPassProcessor.h | ||
bool Get
(
EMeshPass::Type Pass |
MeshPassProcessor.h | ||
int GetNum() |
MeshPassProcessor.h | ||
bool IsEmpty() |
MeshPassProcessor.h | ||
void Reset() |
MeshPassProcessor.h | ||
void Set
(
EMeshPass::Type Pass |
MeshPassProcessor.h | ||
EMeshPass::Type SkipEmpty
(
EMeshPass::Type Pass |
MeshPassProcessor.h |