Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
class FMeshPassMask
Remarks
Mesh pass mask - stores one bit per mesh pass.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint64 | Data |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AppendTo
(
FMeshPassMask& Mask |
||
| bool | Get
(
EMeshPass::Type Pass |
||
| int | GetNum () |
||
| bool | IsEmpty () |
||
| void | Reset () |
||
| void | Set
(
EMeshPass::Type Pass |
||
| EMeshPass::Type | SkipEmpty
(
EMeshPass::Type Pass |