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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassDrawListContext
- FMeshPassDrawListContext::FinalizeCommand()
- FDynamicPassMeshDrawListContext::FinalizeCommand()
- FCachedPassMeshDrawListContextImmediate::FinalizeCommand()
- FCachedPassMeshDrawListContextDeferred::FinalizeCommand()
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
void FinalizeCommand
&40;
const FMeshBatch & MeshBatch,
int32 BatchElementIndex,
const FMeshDrawCommandPrimitiveIdInfo & IdInfo,
ERasterizerFillMode MeshFillMode,
ERasterizerCullMode MeshCullMode,
FMeshDrawCommandSortKey SortKey,
EFVisibleMeshDrawCommandFlags Flags,
const FGraphicsMinimalPipelineStateInitializer & PipelineState,
const FMeshProcessorShaders &42; ShadersForDebugging,
FMeshDrawCommand & MeshDrawCommand
&41;